Ask and ye shall receive, Dark Souls has arrived on PC. Praised for its design and challenge, Dark Souls harkens back to the days when getting hurt couldn't be cured by cowering behind a wall and enemies weren't as disposable as the game's packaging. Dark Souls punishes the weak, but if you are up for it, the payoff is one of the best gaming experiences in recent memory.
It has to be said that Dark Souls is a straight port of the
console version of the game . Don't expect to find many of the features you are
used to seeing in a PC options menu. Fortunately, an enterprising chap has
already found a work around to the limited resolution. The fix provides the depth
of customization that will make Dark Souls a great looking game. It is also
advisable to play with a controller as the keyboard and mouse support is poorly
implemented.
This lack of optimization is a shame, however if you can get
past it, you are in for a stellar experience.
And by stellar I mean brutal. You are going to die, a lot. This
is a game that never holds your hand.
The difficulty can feel overwhelming, but never unfair. You
will experience deaths aplenty, however you will learn from your mistakes and
try again. The satisfaction you feel after vanquishing a seemingly unbeatable
foe is tremendous
The world of Lordran is a stunning backdrop for your battles.
Imposing medieval fortresses tower above you with deep, dark caverns sprawling beneath
them. Lordran is both foreboding and beautiful.
It is easy to find yourself lost - in both senses of the word - but the game
rewards careful exploration with items, characters and shortcuts. Emerging from
the depths of Blightown or the darkness of Sen's Fortress for a brief glimpse
of the sun will keep you putting one foot in front of the other.
And keep going you should. Dark Souls is one of the most
fulfilling gaming experience to be had this year. Challenging, frustrating and
occasionally terrifying, once it has its claws into you, Dark Souls is nearly
impossible to put down. A reward awaits the resilient player, but not until
after you've died a few hundred times.
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