Explore the stars, meet interesting aliens and die
repeatedly. There is nothing flashy or complicated about FTL (Faster Than
Light). You have a ship, a small crew and a simple mission: deliver vital intelligence
to the federation before being caught and destroyed by the pursuing rebel
fleet. Don't be fooled by the simplicity of the graphics, this is the best way
to exercise your inner Captain Kirk or Admiral Ackbar this year.
FTL puts you in the captain's chair of the spaceship of your
choosing. My missions saw me nearly exhaust the list of ships that fought
during the Battle of Jutland - you can name your ship after something much less
tough, like your cat. But come on, who wants to sacrifice their life for 'The
Mittens'?
The game is played from a cutaway, top-down view, providing you an overview of your ship's systems - engines,
weapons, navigation - and your crew's location. At the beginning of your voyage
a small crew and a puny armament are barely enough to defend yourself. In order
to succeed both your ship and crew must improve.
Assigning a crew member to man a system makes them more
effective at running that station as they gain experience. The same goes for
fighting and making repairs. You will eventually have a crew that proficient at
operating your ship, with dedicated specialists manning each station. Unless
they all die in a fire, which is extremely likely.
Recruiting additional
crew members along your way provides a multitude of tactical options from a
host of alien races. The Mantis are slow at repairs but excellent at tearing
invaders limb from limb, Engi are useless in combat but excellent at repairs,
Rock are fire retardant by move incredibly slowly, and Humans, well humans
aren't particularly special. Depending on your crew you must adapt your
strategy to fit their abilities.
Upgrades come in the form of scrap collected from destroyed
enemy ships, stripped from abandoned space stations and anywhere else you can
lay your desperate hands on. Balancing system upgrades, buying new armaments,
and having enough cash on hand to repair your ship when you come across a store
is tricky. This often comes down to luck, and the universe is not an especially
generous arbiter. Focusing on a specific upgrade path pays rewards. There are
numerous options for a viable spacecraft. Whether you choose to have a manoeuvrable
ship with drones for protection or heavy shields and weapons, many play styles
are catered to and well balanced.
You enter every system at one end and need to reach the FTL
gate at the other, which begs the question why didn't they just put the
entrance and exit gates beside each other? That would be no fun though, as you
would miss out on the horrible surprises awaiting you at every corner. Each
star you visit contains a random encounter. If you're lucky you will come
across a store or friendly ship looking to assist or nothing at all. If you are
unlucky it will be a hostile ship, asteroid field with hostile or exploding
star with a hostile ship or some other terrifying combination of doom. You need to be prepared for anything.
Combat plays a central role in FTL and being successful can
mean the difference between saving the galaxy from the rebel scum and
spectacular failure. On the one hand every encounter with an enemy ship has a
the possibility of spelling your destruction, on the other fighting provides
you with critical supplies and scrap. Balancing these considerations when
jumping between systems is important. Taking on enemy ships often boils down to
damage limitation. Your crew will be trying to man their station, repel
invaders and put out fires. Each encounter is a struggle. Victory - even over
the lowliest rebel scout - feels monumental.
You aren't given
anything. If your ship explodes it's game over. There is no saving before a big
decision, forcing you to think carefully about whether to repair your hull or
take that extra missile launcher. It is punishingly difficult but every victory
belongs to you.
Don't be part of the 47 percent, get out there and earn it.
FTL is available for PC & Mac
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